N. 22 (2024): Il Prometeo digitale: cinema, mito e narrazioni del futuro
Dossier

Rimediazione del mito: l’opera di Tolkien e il videogioco Elden Ring

Giulia Pellegrino
Biografia

Pubblicato 21-01-2025

Parole chiave

  • Comparative Studies,
  • Remediation,
  • Intermediality,
  • Literature,
  • Videogame

Abstract

The paper analyzes the hybridization between myth and literary narrative in the videogame imaginary using a comparative method aimed at highlighting the link between the videogame Elden Ring, produced by Hidetaka Miyazaki and G.R.R. Martin, and J.R.R.Tolkien’s Lord of the Rings. The analysis aims to highlight how the specific language of the videogame allow for a remediation of the Norse myth, capturing “thematic constants” and interrelationships with factors belonging to the “extra videogame” sphere.